Video breakdown: reference.mp4

Verdict: static hold 100%; audio: music 143.6BPM (stock library music)

static hold 100%
storyboard

Content and structure

Cast, scenes and props

Sound

audio

Voice

Music

Sound effects

original:
dry voice:
music + ambience:

Camera, lighting and editing

Packaging layer (subtitles / styled text / stickers / sound-effect hits)

Remake: burn subtitles and styled text in with packaging/overlays.ass (ffmpeg -vf ass=overlays.ass), or rebuild them from timeline.json in CapCut / Remotion; stickers and GIFs need matching assets (meme / GIF libraries), crops are under packaging/.

Remake plan

still-image move / static frame 3 shots → rebuilt locally

Local rebuild

Shot list

#TimeLengthBase pictureMaterialOverlaysCameraPictureRemake
100:00.0002.00sstatic hold 71%to confirm; real or not, to confirm: photo / image—static—static frame
200:02.0002.00sstatic hold 68%to confirm; real or not, to confirm: photo / image—static—static frame
300:04.0002.00sstatic hold 46%to confirm; real or not, to confirm: photo / image—static—static frame

Open questions

Appendix

Shot by shot

Evidence, probabilities, text tracks and prompts per shot. Folded by default.

#1 00:00.000–00:02.000 · static hold shot_001
  • Probabilities: static hold 71%, code / template render 22%, screen recording / screenshot 3%(deterministic)
  • Still source: unknown
  • Material: to confirm; real or not, to confirm: photo / image
  • Picture is almost entirely still: 100% of adjacent frames are pixel-identical, first-to-last frame difference 0.00
  • Photographic texture: noise σ=0.37, 75 colours, 9% flat blocks
  • Remake: Static frame: one held image is enough
#2 00:02.000–00:04.000 · static hold shot_002
  • Probabilities: static hold 68%, code / template render 25%, screen recording / screenshot 3%(deterministic)
  • Still source: unknown
  • Material: to confirm; real or not, to confirm: photo / image
  • Picture is almost entirely still: 100% of adjacent frames are pixel-identical, first-to-last frame difference 0.00
  • Photographic texture: noise σ=0.20, 67 colours, 11% flat blocks
  • Remake: Static frame: one held image is enough
#3 00:04.000–00:06.000 · static hold shot_003
  • Probabilities: static hold 46%, code / template render 45%, screen recording / screenshot 5%(deterministic)
  • Still source: unknown
  • Material: to confirm; real or not, to confirm: photo / image
  • Picture is almost entirely still: 100% of adjacent frames are pixel-identical, first-to-last frame difference 0.00
  • Remake: Static frame: one held image is enough

Metadata clues

Notes